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Rush Hour

Rush Hour

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Devlog

  • Devlog2 Postmortem
    December 17, 2021 by kc3753
    Devlog 2 Postmortem Successes: We were able to get the character to move in a 3d world using a virtual joystick rather quickly. After a long trial and error process, we were able to grab the inputs of... Continue reading
  • Devlog1
    December 17, 2021 by tj1812
    Overview: Inspired from the iconic mobile game Crossy Road, our game Rush hour places the player in the life of a student who is incredibly late for their math midterm. Imagine waking up at 7:50am for... Continue reading
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